December 27, 2012

RPG Maker VX Ace, comand translate

saya memposting ini dikarenakan paara pengguna RPG MAKER VX ACE tidak tau dan tidak mengerti bahasa jepang yang ada di RPG maker
nahh saya terdorong untuk membuat translate , nama senjata,skill,class,troops,enemy ,dll

Ini Untuk script vocab , untuk fungsinya kamu pasti tau ini buat apa :D

#==============================================================================
# ■ Vocab
#------------------------------------------------------------------------------
#  用語とメッセージを定義するモジュールです。定数でメッセージなどを直接定義す
# るほか、グローバル変数 $data_system から用語データを取得します。
#==============================================================================

module Vocab

  # ショップ画面
  ShopBuy         = "Buy"
  ShopSell        = "sell"
  ShopCancel      = "cancel"
  Possession      = "Number of"

  # ステータス画面
  ExpTotal        = "Exp.Tot"
  ExpNext         = "Next To"

  # セーブ/ロード画面
  SaveMessage     = "Do you want to save ?"
  LoadMessage     = "How do you load?"
  File            = "File"

  # 複数メンバーの場合の表示
  PartyName       = "%s We"

  # 戦闘基本メッセージ
  Emerge          = "%s Occurrences of!"
  Preemptive      = "%s Took the initiative!"
  Surprise        = "%s Have been caught off guard!"
  EscapeStart     = "%s Fled!"
  EscapeFailure   = "I was not able to escape but!"

  # 戦闘終了メッセージ
  Victory         = "%s Victory!"
  Defeat          = "%s Lost the battle."
  ObtainExp       = "%s Gain the experience!"
  ObtainGold      = "Money %s\\G I did get!"
  ObtainItem      = "%s got a!"
  LevelUp         = "%s The %s %s I went up to the!"
  ObtainSkill     = "%s remember!"

  # アイテム使用
  UseItem         = "%s I used to %s!"

  # クリティカルヒット
  CriticalToEnemy = "Blow of satisfaction!!"
  CriticalToActor = "Hit of regretful!!"

  # アクター対象の行動結果
  ActorDamage     = "%s of %s received a damage!"
  ActorRecovery   = "%s of %s the %s Has recovered!"
  ActorGain       = "%s of %s the %s Increased!"
  ActorLoss       = "%s of %s the %s Decreased!"
  ActorDrain      = "%s Of %s the %s Was robbed!"
  ActorNoDamage   = "%s Has not been damaged!"
  ActorNoHit      = "Miss! %s Has not been damaged!"

  # 敵キャラ対象の行動結果
  EnemyDamage     = "%s To %s damage!"
  EnemyRecovery   = "%s of %s the %s Has recovered!"
  EnemyGain       = "%s of %s the %s Increased!"
  EnemyLoss       = "%s of %s the %s Decreased!"
  EnemyDrain      = "%s Of %s the %s Was robbed!"
  EnemyNoDamage   = "%s Has not been damaged!"
  EnemyNoHit      = "Miss! %s Has not been damaged!"

  # 回避/反射
  Evasion         = "%s Was dodge the attack!"
  MagicEvasion    = "%s Had to cancel the magic!"
  MagicReflection = "%s Was the magic bounce!"
  CounterAttack   = "%s Counterattack!"
  Substitute      = "%s The %s protect!"

  # 能力強化/弱体
  BuffAdd         = "%s of %s Has risen!"
  DebuffAdd       = "%s Of %s Drops!"
  BuffRemove      = "%s of %s has returned to the original!"

  # スキル、アイテムの効果がなかった
  ActionFailure   = "%s did not work!"

  # エラーメッセージ
  PlayerPosError  = "Initial position of the player has not been set."
  EventOverflow   = "Common call event has exceeded the limit."

  # 基本ステータス
  def self.basic(basic_id)
    $data_system.terms.basic[basic_id]
  end

  # 能力値
  def self.param(param_id)
    $data_system.terms.params[param_id]
  end

  # 装備タイプ
  def self.etype(etype_id)
    $data_system.terms.etypes[etype_id]
  end

  # コマンド
  def self.command(command_id)
    $data_system.terms.commands[command_id]
  end

  # 通貨単位
  def self.currency_unit
    $data_system.currency_unit
  end

  #--------------------------------------------------------------------------
  def self.level;       basic(0);     end   # レベル
  def self.level_a;     basic(1);     end   # レベル (短)
  def self.hp;          basic(2);     end   # HP
  def self.hp_a;        basic(3);     end   # HP (短)
  def self.mp;          basic(4);     end   # MP
  def self.mp_a;        basic(5);     end   # MP (短)
  def self.tp;          basic(6);     end   # TP
  def self.tp_a;        basic(7);     end   # TP (短)
  def self.fight;       command(0);   end   # 戦う
  def self.escape;      command(1);   end   # 逃げる
  def self.attack;      command(2);   end   # 攻撃
  def self.guard;       command(3);   end   # 防御
  def self.item;        command(4);   end   # アイテム
  def self.skill;       command(5);   end   # スキル
  def self.equip;       command(6);   end   # 装備
  def self.status;      command(7);   end   # ステータス
  def self.formation;   command(8);   end   # 並び替え
  def self.save;        command(9);   end   # セーブ
  def self.game_end;    command(10);  end   # ゲーム終了
  def self.weapon;      command(12);  end   # 武器
  def self.armor;       command(13);  end   # 防具
  def self.key_item;    command(14);  end   # 大事なもの
  def self.equip2;      command(15);  end   # 装備変更
  def self.optimize;    command(16);  end   # 最強装備
  def self.clear;       command(17);  end   # 全て外す
  def self.new_game;    command(18);  end   # ニューゲーム
  def self.continue;    command(19);  end   # コンティニュー
  def self.shutdown;    command(20);  end   # シャットダウン
  def self.to_title;    command(21);  end   # タイトルへ
  def self.cancel;      command(22);  end   # やめる
  #--------------------------------------------------------------------------
end




untuk yang lain nya bisa di download di
 SINI  4shared
SINI Mediafire

untuk bahasa inggris sini
Password : sinarjagad.blogspot.com
untuk file data nya tinggal tumpukin  di folder project kamu >data
untuk bahasa nya copy di file RPG MAKER kamu
maav gaa ada screenshoot nya

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